OLDMAN

You are in the space station JP-1281, the last remaining construction of humans.

And you are the last specimen of your kind…

Look outside…

Humanity… Has failed miserably… 

Taken place in an post apocalyptic setup where humanity is no more, Oldman, is a short experience that consists of atmospheric challenging puzzle elements, sided with a compelling narrative
[This page is WIP, it will be a lot prettier in a couple of days.]



Inspired by the indie classics such as Inscryption and Blue Prince, this game is designed and developed for Global Game Jam Next 2025, Peaceformers challenge.



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Important Notes:

Known Problems: Sound effects are crippling on some browsers, if you face with this issue, you might want to switch browsers or download the windows version.

1- 3D WebGL sucks. So the windows build would be more optimal for an ideal experience. (Possible visual artifacts, sound glitches etc...)

2- This is a small personal project, so if you are stuck somewhere(bugged, didn't understand etc...) please check debug tools below, they are really helpful.

3-  This game is made for Global Game Jam Next BAL 2025, on G4C peaceformers challenge.

4- The main puzzle mechanic might be confusing for some players. You can check guide below to learn how to play the game(Even though I don't recommend it :P)

5- I used random japanese characters as dialog background visual since I didn't have time to do localization. I apologize if I offended anyone ;-;


How To Play

I believe that one of the most fun parts of puzzle games are figuring out how to puzzle works itself, so I suggest looking guides only in times of emergency

The "Game"


The game is fully diagetic, which makes it completely playable with mouse and clicks(Try clicking every little interactable object :P). In addition, right click deselect the selected objects in hand.


The "Wasteland" Puzzle


First time you see the wasteland puzzle, you are faced with 4 major elements onboard:

1-Big Red Button:

- You Push This Button To Skip Turns

- At the end of your turns, game checks whether you lose or win.

2- Red Bulbs

- These bulbs show you how many turns you have left.


3-Resources

- Your goal is to equally split these resources for humans to collect. You must place all of your resources before the last turn.


4-Humans

- Humans collect nearby resources every turn.

- If there are any resources, humans moves that direction.

- If there are multipler resources at the same distance, humans choose according to numbers on top of the hex. (1- most preferred, 6-least preferred)

Debug Keys

N -> Next Level

R -> Restart

0,1,2,3,4,5 -> Go to level 1,2,3,4,5,6

F5-> Recalculate human navigation


Assets Used

Text Animator for Unity

Astronout Model

Lowpoly Earth Model

Post Processing Shaders (used them as a base then ported them into WebGL and my current pipeline)

! AI Usage !

- I used chatgpt to generate different variations of detail textures.

- I used suno.ai to generate short guitar loop at the ending.


I've created the rest of the assets (3D art, 2D art, Scripts, shaders, vfxs, some sfxs...) by myself.

Team

I'm a solo developer :P
Arda Karaköz -> Programming, Tech Art, Game Design, Narrative Design, 3D Art, 2D Art etc....

Special Thanks

Emir Mahi Uysal- SFX&Music

Alperen Güner- Level Design Consultant



Updated 2 days ago
Published 13 days ago
StatusReleased
PlatformsHTML5, Windows
AuthorArda Karakoz
GenrePuzzle
Made withUnity

Download

Download
Jam Version WebGL 18 MB
Download
Jam Version 39 MB
Download
Oldman_WD1.zip 46 MB

Comments

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As a official old man, ı can assure you that this game is %100 accurate.